Marco Heusdens Helping startups and SMEs bring innovative ideas from concept to market.
Why this framework exists

Product development is hard

Building an innovative hardware product is challenging, especially for startups. Only a small percentage of startups succeed. In many cases, failure is not caused by a lack of innovation, but by running out of cash before the product reaches the market.

After the first investment rounds, projects often face delays, rising costs, and increasing pressure to secure additional funding. When progress slows down, investors become harder to convince.

What goes wrong

Common reasons hardware development projects fail

These are some of the issues encountered in past projects. Try to avoid:

  • Scope creep or unnecessary changes
  • Ignoring negative test results or customer feedback
  • Too many features or excessive specifications
  • Building a product for everybody, which becomes a product for nobody
  • Compliance and certification delays
  • Insufficient funding left to pre-finance components needed for the first production batch
How to increase the chances of success

The Project Landscape framework

Successful product development requires a structured approach, fast learning cycles, and informed decision-making. That is why I developed the Project Landscape, a framework designed to balance creativity, risk, time-to-market, and investment.

The framework helps teams validate assumptions early, reduce development risk, and maintain investor confidence throughout the project.

The product development process

The project landscape

Diagram of the Project Landscape framework showing development phases and deliverables

The Project Landscape is a Product Development Life Cycle (PDLC); it breaks the development down into phases. Each phase generates tangible results that help guide project decisions and demonstrate progress to stakeholders.

The core principles for development projects are summarized in a set of basic rules the Project Landscape is built upon.

  • Rule 1

    Break it down

    Break down a large project into smaller, manageable phases. Break each phase into 1 or more PDPVV development cycles.

  • Rule 2

    Build prototypes regularly

    Build prototypes in each cycle and test them. Test the function and test the market/user acceptance. See Verification & Validation.

  • Rule 3

    Maximum 3 months per cycle

    Never longer than three months without a meaningful deliverable. Keep the team focused and investors engaged.

  • Rule 4

    Pass the gate with care

    Establish a steering committee, and pass the gates between phases with care. If there are blocking issues, fix them FIRST. Ignoring an error and then fixing it in the next phase costs 10x more.

The phases

Deliverables of phases

Each phase is closed with tangible deliverables. To proceed to the next phase, the development team has to pass the gate.

Diagram of project phase gates and deliverables in the Project Landscape framework

I recommend installing a steering committee, to whom the development team presents results and risk assessments. The steering committee will ask the questions you didn't think about. In my team we often say: you don't know what you don't know.

  • Scoping phase

    Product and project plan

    In the scoping phase, the "scope" of the development project is defined: the market, key functions, and technology.

  • DNA phase

    Product Architecture

    This phase defines the DNA of the product with product architecture, requirements, and a test plan. The initial risk assessment will point out critical but unproven technologies or components. These will be developed or sourced in the next phase.

  • Concept phase

    POC

    Development and testing of critical functions. These are functions so important to the success of the project that they must be developed or acquired first. Each critical function is proven with a Proof of Concept (POC).

  • Design

    EVT

    Industrial, mechanical, and electronic design of product experience, ergonomics, mechanical function, and PCBA schematics. Tested and proven with a series of EVT prototypes. EVT is the acronym for Engineering Validation Test.

  • Engineering phase

    DVT

    Detailing all parts: plastic and metal parts in 3D, and PCBA Gerbers. Tested and proven with a series of DVT prototypes. DVT is the acronym for Design Validation Test.

  • Tooling phase

    Tools & JIGs

    Tools for plastic injection molding and metal casting. Deliverables of this phase are tools and samples called T1, T2, and golden sample. In this phase we also build JIGs for firmware flashing and QC of the PCBA.

  • Pilot run phase

    PVT

    Pilot run batch to test the production line, assembly, and QC procedures (SOP and SIP). These products are called PVT samples and are used for the final compliance test and CE/FCC certification. PVT is the acronym for Process Validation Test.

  • Manufacturing phase

    Products, ready to sell

    This is why we do all the effort. Finished products leave the factory, packed and ready to ship to the client.

  • Remark

    EVT / DVT

    You might have noticed that the deliverable of the Design phase is EVT, while the Engineering phase is the DVT. Wondering if that's a mistake? No — this is industry standard, and using the same language makes collaboration with suppliers easier.

Development cycles

Steps in the P-D-P-V&V cycle

One project phase is one or more Plan → Develop → Prototype → Verify & Validate cycles. To successfully develop a new project, you will go through a series of these cycles.

Plan, Develop, Prototype, Verify and Validate (PDPVV) development cycle diagram
  • Plan

    Define Scope of Work (SOW) of this cycle

    Plan the cycle, the requirements, test plan, and schedule.

  • Design

    The creative step

    Industrial design, mechanical design, and electronic design (PCBA).

  • Prototype

    Build the prototypes

    We use 3D printing (SLA, SLS, FDM), CNC milling for testing mechanical properties, and FEM simulations.

  • Verification & Validation

    Testing

    Testing the prototypes and documenting the results.

Verification vs. validation

Are we building the product right, or the right product?

A key principle of successful product development is understanding the difference between verification and validation. Both are essential — a product can be technically perfect yet fail commercially if customers do not want it.

  • Verification

    "Are we building the product right?"

    Verification confirms that the product meets the defined technical requirements and specifications.

  • Validation

    "Are we building the right product?"

    Validation confirms that the product solves a real customer problem and meets market needs.

Test early, learn early

Evaluate every prototype from multiple perspectives

  • Functionality
  • User experience
  • Market acceptance
  • Compliance requirements
  • Manufacturing feasibility
  • Cost targets

Early testing creates opportunities to learn, improve, and reduce risk while changes are still affordable.

Be willing to change course

Adapt the plan as you learn

A development plan should not be fixed. New insights from testing, customers, and the market must be used to adapt the project.

The goal is not simply to develop a product. The goal is to develop the right product, launch it successfully, manufacture the first production batch, and achieve sustainable market adoption.